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Super Smash Bros. Gamecube Edition
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This game is the next installment of the Super Smash Brothers series. It is basically an update of Super Smash Bros. Melee except now it takes the versions of the nintendo characters from their gamecube outings and even adds some new ones.

-Story-
The basic story to Super Smash Bros. Melee is that they are all trophies that come to life to "battle" each other. In this one instead of trophies it is GOD's or GameCube Optical Discs where the characters come from. The beginning cinema shows a copy of Super Smash Bros. Melee being placed into a GameCube but before it closes several other games start to rise up and fly into the gamecube. Games like The Legend Of Zelda: The Wind Waker, Mario Sunshine, and Metroid Prime to name a few. They all cram together into the gamecube creating the new version of Smash Brothers.

-First Level-
This game will also feature the adventure mode only now it is modeled after the characters latest adventure and is made longer for more replay value. The event mode will also return with scenarios modeled after situations in certain GameCube games. For example one event is modeled after Eternal Darkness where you have to last a certain amount of time but you have to keep killing the enemies or you will go "insane" and start loosing life. Or one based off of the wind waker where if you get hit by one of the many flying skulls you won’t be able to hit your opponent for a short period of time.

-Weapons-
Some of the new weapons featured will be the Grappling Hook from the Wind Waker. It will allow characters to steal items from other players and if they aren't holding weapons they will steal life. The enchanted Gladius from Eternal Darkness can be thrown from a distance and return to you. Fludd from Mario Sunshine can be used to push opponents backwards with a steady stream of water until they fall off, but it does run out of water. And last but not least, the puddle of Phazon from Metroid Prime. A high concentration of Phazon turns characters into hyper mode while they stand directly on it. It makes your character shoot a concentrated beam of Phazon at your opponent that lasts until the puddle is gone. The problem is that you can stay only in one spot and it runs out quickly but it is extremely powerful, dealing out 100% damage if used effectively.

-Special/New Features-
The trophy system will return except it will only feature characters/items from GameCube games, and the characters will be standing on GameCube Discs. The game will feature the same number of characters from Melee but some won't be returning for this edition. The characters that have stared in a GameCube title will be updated and those who haven't will be replaced by new GameCube stars. For example a character like Ice Climbers won't return but instead a character like Olimar from Pikmin will be featured. There will also be new forms of special melee and options to make a custom game. For example a new special melee is ice rink melee where the ground is made of ice and your characters can slide around easily. Or a new enemy melee where the smaller enemies from Adventure mode appear on the level and the object is to kill more of them than your opponent.

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